Preparing a game

by David Meadows 14. January 2017 13:37

Last week I was blindsided by the players voting to return to a segment of the Game I had never expected to re-visit -- the "Crusades" era we played about three years ago. I could remember the premise and the direction I wanted the plot to go, but I was very vague on details. So pretty much everything else this week was put on hold while I desperately tried to cram everything I needed to know.

First, I re-read the game rules, something called Chronica Feudalis:

It's 120 pages long, but I only needed to read the parts that were actually rule mechanics, so I could skip all the preamble and background material.

The main reason I thought we would never play this again is that I know the players hated the rules, but I'm not actually sure why. I think they have a really innovative and clever mechanism, and I actually remember them being very quick and streamlined in play. Oh well...

Next I read my notes from when I originally planned the game. In the process I discovered a lot of things I'd forgotten I had, such as this interesting map of Nicaea:

And the Game calendar:

I knew that to make the game work (because it was left with the characters split up and, honestly, in a hopeless position), I would need to move events on, narrate where the charatcers are "now", and pick up a new plot direction. 

But to do this would mean advancing the game calendar beyond what I had originally planned. So ... more planning. Back to my original reference texts, Runciman's A History of the Crusades

and Frankopan's The First Crusade

Thankfully not the whole books, just the chapters dealing with events around Nicaea in 1096/1097, as I'd decided to pick up with the characters stuck in the besieged city. This meant advancing to April/May 1097, a longer gap than I wanted but I can cope:

I already have the characters worked out (both player and non-player), and I have the non-player motivations worked out so I have a goal and a way to drag in the characters, so that's it really, the rest of the plot writes itself. 

Preparation finished early, with plenty of time to write this blog and have lunch before the game.

I'm pretty sure I haven't forgotten anything...

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The Heroes Universe is an ongoing work of fiction, conceived and chiefly plotted by David Meadows, with help from a group of friends, over a 30-year period.

I am slowly documenting the Universe on this web site.

This blog is a behind-the-scenes look at the creation of that history.

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