You Can't Do That

by David Meadows 6. September 2017 19:20

As a GM I can't dictate to the players how they play the game, I have to let them do what they want and hope I'm prepared enough to react to whatever they do, no matter how ridiculous. (There has to be a two-way contract, though: the players have to implicitly agree that they won't do anything so stupid that it will wreck the game for me and the other players.)

One thing I do have to do, however, is lay down some ground rules right at the start so they are creating the right kind of characters to work within the game. I've already mentioned that I want to ban certain abilities that the rules would normally allow, but that's not what I'm talking about now. I'm talking about the character: not the list of skills and powers that they have but the personality, goals, and motivations.

We've already mutually agreed that the players will be super-villains conscripted by the government in World War Two and given pardons in exchange for carrying out some dangerous mission behind enemy lines, and the game I create will be based on that assumption, so I'm going to make sure the players stick to it when they create their characters. But that simple "mission statement" sentence still allows the players to create almost anything. And as I start to think through the storyline I want to run, I start to realise that some things won't work. Some of the objections are just common sense, but I still need to explain them to the players, so they can create characters that will work.

For example: you're a criminal, but you've got to want to work for the government. Otherwise, as soon as you're parachuted into France you're ditching the team and heading for Switzerland. Which might make a great story for that character but it's effectively removing the player from the game (unless he can get the rest of the characters to come with him ... and if that really happened, I'd run with it and try to make an interesting story out of this unexpected new direction, but it would really, really mess up my weeks of planning and probably give me a nervous breakdown trying to generate a new storyline on the fly, so if you're reading this ... just don't, ok?).

So, the government isn't even going to offer the job to anyone they think is so irredeemable that they won't stick with the mission. If your crime was shooting a Jewish shopkeeper because you’re a Blackshirt, for example ... well, forget it, that character's not getting picked for the team, so create another one. (Meanwhile, I'll pinch that one for a future villain ... ). The pitch from the government is going to be: "You've done some bad things, but we think you realise that Hitler is everyone's enemy, even yours, and we're appealing to you to help us stop him." If you think the character you've just lovingly imbued with life would laugh at that offer and walk back into his gaol cell instead, then I'm sorry but you'll have to scrap him and start again.

So I'll explain the ground rules to the players, and I'll examine the backgrounds they create for their characters, and we'll talk them over, and we'll come up with something that works. I'll almost certainly allow "borderline" concepts in, even if they don't entirely mesh with the goals, because that will generate its own interest and conflict during play (the best character in Blake's 7 was the one that was hated by the rest of the crew because he had completely opposite ideals to them ... you know who I mean). But there are limits, and I have to put my foot down where I know that an idea simply doesn't fit. Not for my sake, but for the players'.

Ultimately, it's my game and the buck stops with me.

Tags: ,

Add comment

  Country flag

biuquote
  • Comment
  • Preview
Loading

About this blog

The Heroes Universe is an ongoing work of fiction, conceived and chiefly plotted by David Meadows, with help from a group of friends, over a 30-year period.

I am slowly documenting the Universe on this web site.

This blog is a behind-the-scenes look at the creation of that history.

If you're new here, the series of posts listed below will explain what it's all about. I hope...

Post history

Recent comments

Comment RSS