First test with players

by David Meadows 18. September 2017 19:41

I have a handle on how the combat rules work from my solo test, and the next step was a test with the players. I created some simple characters for them to use, and set up a simple situation against some typical enemy forces.

This has two benefits: first, it teaches them the rule mechanics. Second, it lets them see first-hand what a character can and can't do, what he's vulnerable to, how the game treats the balance between weapons and defences, how effective different skills are at different levels, and so on. When they come to create their own characters, they'll have a better idea of how to create someone balanced and effective.

To cut a long story short, the test was a great success (at least from my point of view). It went slowly, because I did a lot of referencing rule books, but I've satisfied myself that once I have the rules off pat it's going to be quick and simple to run.

The players threw themselves into the spirit of the test, trying all manner of things to test the rules to destruction. So we had people on foot and in vehicles, crazy manoeuvres, tanks crashing through buildings and pedestrians, all manner of different weapons being employed, people picking up grenades and throwing them back before they exploded, people sneaking around as well as charging in recklessly. We learned that you need to be very skillful to shoot from a moving vehicle, that machine guns aren't as good as you think they are (except when they are), that grenades are horrible but survivable, that (un)lucky dice can upset you but there are ways to mitigate the disaster, and that skilled characters can take on three-to-one odds and win comfortably, as long as they're clever about it.

Overall, I'm very happy with how things are going.

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The Heroes Universe is an ongoing work of fiction, conceived and chiefly plotted by David Meadows, with help from a group of friends, over a 30-year period.

I am slowly documenting the Universe on this web site.

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